A study of the behavioral impact of playing video games

Abstract Background Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the correlation between computer games and behavioral problems on male guidance school students.

A study of the behavioral impact of playing video games

Abstract Background Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents.

The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the correlation between computer games and behavioral problems on male guidance school students.

Methods This was a descriptive-correlative study on randomly chosen male guidance school students. However, there was no statistically significant correlation between the amount of computer game usage and physical complaints, thinking problems, and attention problems.

Conclusion Computer games lead to anxiety, depression, withdrawal, rule-breaking behavior, aggression, and social problems in adolescents.

Computer games, Social behavior, Adolescents Introduction Behavioral problems are prevalent and debilitating disorders for teachers, families, and the very children and adolescents causing many issues, which are associated with high rates of social problems.

Moreover, Achenbach divided other problems into a separate class. Most children and adolescents sometimes show emotional and behavioral problems, but in many cases, these behaviors are temporary, and do not last and match disorder criteria. However, due to lack of unit definitions, the estimated prevalence rate of behavioral problems is associated with some difficulties.

The highest and lowest frequency is dedicated to depression and thinking problems, respectively. The proportion of males to females is five to one or more. In general, the tendency of boys toward aggressive and disruptive behaviors is more than the girls.

Nowadays, computer games have an important role as a hobby among children and adolescents. Researchers have found that such games can play a false emotional role and negatively affect the mental health of the players.

In the early s, there was an increase in studies concerning this issue due to the increasing growth of games with violent music and graphical motions. Children and adolescents fill their time with playing these games, and are affected by and learn from them.

These impacts might be either positive or negative depending upon the objectives of the designers, genre of game, and the allocated time. However, most studies have concentrated on negative impacts due to the concerns about the side effects of the computer games.

Moreover, they mentioned strengthening of the mind, entertainment, fighting spirit, strengthening the English language, and their educational dimensions as the positive effects of computer games.

Moreover, since behavioral problems can affect all the socio-individual aspects of the life of adolescents and youths, and considering the importance of planning for the promotion of youth mental health it is necessary that we have an understanding of the rate and diversity of issues and factors affecting them.

Methods This was a descriptive- correlative study in which the study population included all the male guidance school students in Kerman, Iran, in Jul 19,  · The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games.

Study: Emotional and Behavioral Effects of Video Gaming This article was published more than one year ago. The facts and conclusions presented may have since changed and may no longer be accurate.

This study aimed to investigate the correlation between computer games and behavioral problems on male guidance school students. Scientists have collected and summarized studies looking at how video games can shape our brains and behavior. Research to date suggests that playing video games can change the brain regions.

Jul 19,  · Findings. The Results of this study indicated that there was about 95% direct significant correlation between the amount of playing games among adolescents and anxiety/depression, withdrawn/depression, rule-breaking behaviors, aggression, and social problems.

A study of the behavioral impact of playing video games

Aug 27,  · “Results from the current study also showed that children who spend more than half their daily free time [playing video games] showed more negative adjustment.” As long as the kids play three or less hours a day things are fine.

Players turn to video games as a form of escapist entertainment and to ‘turn off’ from real-world concerns. But on-screen events can promote unhealthy stereotypes, and increase the likelihood of gamers developing sexist attitudes, according to a new study published in .

"Playing video games doesn't usually help kids learn the behavioral skills they need to succeed. They still need to get shut off sometimes." The study was published online recently in the journal Psychology of Popular Media Culture.

A Study of the Correlation between Computer Games and Adolescent Behavioral Problems